Nervous System was commissioned by Disseny Hub Barcelona to create one of a kind jewelry pieces for Laboratory of Fabrication, an exhibition highlighting the possibilities of rapid prototyping. Using computational design tools we wrote for our cell cycle line, designers at DHUB created 14 unique bracelets and rings. This unprecedented form of collaboration demonstrates some of the new potential afforded by computational design and digital fabrication. The pieces were printed by Shapeways using SLS nylon. The pieces and software will be on exhibit at DHUB in Barcelona from June 15, 2010 until February 27, 2011. Images of the pieces and a video of the applet below.
A few days ago we received the prototypes we ordered from Shapeways of the xylem system vase and lamp pieces. Both of these were generated using our xylem applet that we have been developing in processing on and off since SIGGRAPH. In the photo each are holding a 6.5 inch high glass vase insert.
We have not received the lighting hardware yet but we are planning to put a tubular bulb in the one on the left and have the one on the right be a flower bud vase.We are considering doing the bud vases as a series of all unique pieces. Scale of the objects is 4″x4″x<8″. Material is nylon plastic.
here’s another video of our system we are working on while Artists in Residence at SIGGRAPH.this one is growing between two spheres (one inside of the other)we’re hoping to turn this system into a new line of lamps, vases and possibly some other things.we’ve got a bigger one of the 3d printer right now, I should have some pics of it tomorrow after the support material soaks out
These two brooches were designed by a customer using the custom design tools on our website. I think they came out really great! I’m a little sad to send them away to their new home.
Make sure you check out the Play and Learn page if you are interested in designing your own custom necklaces or brooches.
We’ve released a new applet! Using this applet, you can play with the processes we used to create the radiolaria line.
The applet consists of a hexagonal mesh of springs that can be distorted by various tools. In the current version, there are five tools. You can add attractive and repulsive forces, and then delete them. You can cut springs and heal springs that have been cut. We may add additional tools in the future for subdivision and selecting a specific section of the mesh to save.
More information, including the source code is available at the Play + Learn page.
The two images below give an example of how the applet works. On the left, we can seen all the manipulations carried out to create the pattern on the right. Red areas are where we have placed attractive forces and blue areas indicate repulsive forces. Red lines indicate springs that have been cut, creating holes in the mesh fabric.
Watch the quick video overview below to before you get started with the applet.