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Nervous System blog

explorations in generative design and natural phenomena

Category: software

software / 03.13.2013

OBJExport library – export color meshes from Processing

We’ve just released a new Processing 2.0 library for exporting OBJ and X3D mesh files. And it supports color meshes! Now you can…

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software / 02.04.2013

Surface meshing pt 2 – Surface remeshing

The next iteration of the surface meshing algorithm from the previous post is surface remeshing. Surface meshing is the process of taking an…

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software / 01.30.2013

Surface meshing in the browser

reset A common problem we come across is needing to make meshes of complex surfaces. This can be done with many different approaches,…

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puzzles / 01.23.2013

Puzzle pattern repair and optimization

This week I revamped the automatic post-processing of puzzle files. Previously, there was a lot of manual work that had to be done…

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design / 11.29.2012

Radiolaria – our latest web-based design app is now available!

Radiolaria, our latest web-based design app is now available! Radiolaria lets you manipulate a web of connected cells to create a huge variety…

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software / 11.05.2012

Loading 3D models in WebGL

For a new app we’re working on, we finally came upon the task of loading external 3D geometry. I wanted to store and…

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software / 03.12.2012

Cell Cycle – technical details

For a while now, we’ve been wanting to switch our online apps from Java applets to HTML5. Applets are simply an outdated technology…

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3dprinting / 03.09.2012

Cell Cycle webGL design app

We’re excited to announce the release of a new Cell Cycle app! It’s a major upgrade from the previous Java applet and runs…

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science & nature / 02.19.2011

dendritic solidification

Here’s a new project we are working on. It is based on a simulation of solidification in supercooled liquids. As the liquid turns…

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design / 01.06.2011

Xylem experiments and improvements

We have been working on the system we used to create the Xylem line in preparation for making a new collection of 3D…

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