morphogenesis – work in progress

Finally, we have some progress to share on something we’ve been working on for a long time! This project focuses on the differential growth of surfaces and was inspired by Mahadevan‘s research into the development of leaves and flowers. It is a thin shell simulation that models surfaces growing at variable rates. Complex, ruffled forms emerge from simple initial surfaces as they grow preferentially along their edges.






5 responses on “morphogenesis – work in progress

    • We have a simple collision detection system running where each vertex is a sphere that bumps into the other vertices. The collision response is modeled as a stiff spring. The mesh adaptively subdivides so the density of vertices on the surface stays fairly constant.

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