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Album Published

Kinematics Dress 6

The sixth version of our Kinematics Dress was 3D-printed in July 2015. It is composed of 2,645 interlocking panels that were 3D-printed as a single computationally folded piece. dress details
2645 interlocking panels
size 4
red

Album Published

Kinematics in metal

This Kinematics piece was 3d-printed using direct metal laser sintering (DMLS) in 18k gold by Cooksongold in collaboration with A3DM. This piece was fully articulated straight out of the printer and did not require any assembly.

Album Published

Zoetropes

Growing Objects is a series of kinetic sculptures that illustrate natural growth processes. Inspired by 19th century zoetropes, these interactive sculptures consist of 3D printed objects that when spun and illuminated animate the development of complex forms; when still, they allow the viewer to examine each step of the growth process. Our zoetropes reimagine the earliest ancestors of modern day cinema and animation, the 19th century optical toys: the phenokistoscope, zoetrope and praxinoscope. We’re fascinated by these devices because they are fundamentally interactive and participatory, enabling the viewer to deconstruct the animation process. We are adapting this kinetic apparatus to illustrate and explain our algorithmic art process via 3D printing. These were produced in the summer of 2014 as part of our exhibition, Growing Objects, at the Simons Center for Geometry and Physics.

Album Published

Floraform sculptures

A series of sculptures that we produced for our “Growing Objects” exhibition at Stonybrook University. This included pieces 3D-printed in full color, where the coloration of the surface reflects the growth rates that produced it, as well as a zoetrope that acts as a physical animation of the growth process.

Album Published

Kinematics Bodice

The Kinematics Bodice was the first piece of Kinematics clothing we produced, and it served as a proof of concept for our folding and fabrication methods. It is composed of 1,320 unique hinged pieces, and was 3D-printed in a single folded piece. In order to fit the bodice into the printer and minimize the space it took up in the machine, the design was printed in a flattened form, produced by our Kinematics folding software. The bodice was wearable straight out of the printer: no pieces were manually assembled and no fasteners were added. The back of the bodice features integrated 3D-printed snaps for fastening the garment. Technical details Scanning – Kinect scan of Jessica produced in our studio Design – Kinematics Clothing app (JavaScript, WebGL) Folding – Kinematics Folding app (C++, openFrameworks, ODE) 3D-printing – printed by Shapeways in Long Island City, NY by Selective Laser Sintering in nylon

Album Published

Colony

This is an in progress project about coral reefs where we plan to combine color 3d-printing, data visualization, and a virtual environment.  It is tentatively titled "Colony" because it focuses on the lives of colonial, sessile invertebrates.

Album Published

Growing Objects

Our solo exhibition "Growing Objects" explored natural growth processes through simulation and 3D printed sculpture. It was hosted by the Simons Center for Geometry and Physics in Stonybrook, NY in August and September of 2014. Our work at Nervous System explores processes which cause structure and pattern to emerge in nature. We adapt the logic of these processes into computational tools; translating scientific theories and models of pattern formation into algorithms for design. The exhibit focused on four such computational systems: reaction (2010), xylem / hyphae (2011), laplacian (2011), and florescence (2014). These algorithmic investigations of nature were each documented by digitally fabricated sculptures and a series of posters explaining the math, science and natural inspiration behind them. Each growth process was also illustrated through 3D-printed zoetropes. When in motion, these kinetic sculptures animate the formation of complex forms and when still they allow the viewer to examine each steps of the growth process. While inspired by natural systems, these sculptures do not directly mimic specific phenomena but are instead open-ended explorations of the mathematics and logic behind them. The generated forms propose a new way of thinking about how we can design or "grow" our environment.